AI Insights · Timothy · July 2023
Top 5 Vikings Games on Android in the US: Q2 2023 Performance
Discover the performance trends of the top 5 Vikings-themed games on the Android platform in the United States during the second quarter of 2023, including downloads, revenue, and active user metrics.
In Q2 2023, the top five Vikings-themed games on the Android platform in the United States showed varied performance in downloads, revenue, and active users. Here is a detailed look at each game’s metrics:
Vikings: War of Clans experienced fluctuations in weekly revenue, peaking at approximately $140K at the end of March, and reaching around $115K in mid-June. Weekly downloads saw a gradual increase, starting from 1.9K at the end of March and peaking at 2.8K by the end of May. However, the game witnessed a decline in weekly active users, dropping from 13.2K at the end of March to 7.8K by mid-June.
Vikingard showed a steady decline in weekly revenue from $113K at the end of March to approximately $65K by the end of June. Weekly downloads also decreased, starting at 8K at the end of March and dropping to roughly 2K by the end of June. The game’s weekly active users followed a similar trend, decreasing from 15.7K to about 11.4K over the quarter.
Viking Rise: Valhalla, which was released in mid-April, saw its weekly revenue peak at around $98K in late April, stabilizing at approximately $83K by the end of June. Weekly downloads started strong with 84.4K in mid-April but dropped to 16.6K by the end of June. Weekly active users for the game also showed a downward trend, starting at 80K in mid-April and ending at around 62K by the end of June.
Lucky Buddies maintained a stable weekly revenue, averaging around $26K throughout the quarter. Weekly downloads peaked at 5.3K in mid-May and then decreased to about 4.2K by the end of June. The game’s weekly active users increased from 7.2K at the end of March to a peak of 9.4K in mid-May, before stabilizing at around 8.8K by the end of June.
Frostborn: Action RPG saw a consistent decline in weekly revenue, starting at $13K at the end of March and dropping to approximately $6.8K by the end of June. Weekly downloads were relatively low, peaking at 1.3K in early April and dropping to about 780 by the end of June. The game’s weekly active users also declined, starting at 2.7K at the end of March and ending at around 1.8K by the end of June.
For more detailed insights and data, visit Sensor Tower.